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-
- > This is my first draft for the posting onto the Amiga programmers
- > newsgroup.
-
- Okey, it all looked good to me so far. It was hard to follow in some places
- as it looks like you wrote along as you got the idea. What I mean is that some
- pieces (I can't find the right word for it) could be moved to another place
- to make it easier to follow, like this.
-
- > This application has been converted to run with GEM, the Atari
- > version of PC-Windows or Workbench.
- > Although written in C and following closely to the original DEU code
- > it has been re-written to comply with Window operations as apposed to
- > the original PC-DOS version.
- >
- > Also produced has been a resolution graphics packet. This allows the
- > source code to be compiled to run on a specific montior at a specific
- > screen size and frequency. This includes RGB/VGA and PAL/NTSC flavours
- > from 408 x 480 down to 160 x 84 (!) for state-of-the-art Multisync
- > monitors.
-
- I first wonderd what this had to do with GEM-DEU! :-)
-
- Maybe we could divide the text into differnet sections describing the
- different 'parts', like.
-
- -Texturemapping
- -Screen modes
- -Sound system
- -AI
- -Networking
- -etc.
-
- Or would it be to much?
-
- Maybe we also should add which changes would be needed to be done to
- get it to work on a Amiga. I guess Doug or Johan should know
- about this, preferably Doug as I guess it will be the texturemapping
- part that will cause most problems. Not going into it to deap, but just
- some short words telling what would be needed.
-
- Just my two cents, or like we say in sweden, just my two ÷re. :-)
-
- //Magnus Kollberg
-
-
-